Dwaraka: Echoes Beneath the Waves
🎮 In-Game Controls:
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W / A / S / D – Move Forward / Left / Backward / Right
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Arrow Keys – Alternate movement controls
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Mouse Movement – Look around
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Spacebar – Swim Upward (buoyancy effect)
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Command (⌘) / Ctrl – Swim Downward
- Objective:
There is no mission — the scene is built as an art-first showcase. Your goal is to explore the ruins of Dwaraka, absorb the atmosphere, and uncover the secrets of lost structures like:- The Sunken Main Gate
- The Sacred Well
- The Temple of Krishna
- The Trident Shrine
- The Collapsed Hall of Memories
- The Royal Plaza, and more.
My project was inspired by the ancient, mythic tale of the lost city of Dwaraka, said to be submerged beneath the sea. I wanted to capture the emotional weight of a once-great civilization now lying in ruins, reimagining it through a fantasy lens with sacred monuments, shattered temples, and mysterious relics.
Using Buu AI's generative tools, I was able to rapidly prototype complex underwater scenes with ornate stone textures, stylized debris, and themed architectural pieces like trident shrines, sunken boulevards, and weathered Krishna idols. These tools helped me stay focused on the artistic composition and mood without the usual slowdowns of modeling from scratch.
I layered modular stone blocks, overgrown elements, and stylized lighting to simulate underwater depth and motion. Features like the Sacred Well and Royal Plaza were composed with modular assets generated in Buu AI, and then arranged in Godot for the interactive scene. The tools allowed me to experiment freely, which led to surprising results—like the broken elephant arch or the scattered memory hall.
Overall, Buu AI transformed my workflow by replacing technical barriers with creative opportunities, letting me tell a story of loss, beauty, and forgotten history through art.
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Author | Kishor H K |
Genre | Adventure |
Made with | Godot |
Tags | 3D, Fantasy, lost-civilizations, Singleplayer |
Development log
- 3D scene of Dwaraka - Indian History2 days ago
Comments
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In small screen and full screen wouldn't pick up my mouse correctly. I couldn't look all the way around. This is a problem with Godot, but there are some threads about fixing it just google it. Really good first look for this. I'll follow your account, hoping for a bigger demo soon.